We are ODST, Land Fall y Distrito 9. Video games, cinema and their equidistance
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Keywords

Neil Blomkamp
Halo
videojuego
“third place”
David Lynch
cine
“cutscenes
Spielberg
ODST
Half Life Neil Blomkamp
Halo
videogame
third place
David Lynch
cinema
cutscenes
exo-cutscenes
Spielberg
ODST
Half Life

How to Cite

Escribano , F. (2022). We are ODST, Land Fall y Distrito 9. Video games, cinema and their equidistance. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 134–140. https://doi.org/10.12795/comunicacion.2009.v01.i07.09
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  • Abstract 88
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Abstract

No attempt of cross-fertilisation between cinema and videogame will be successful till when the two arts succeed in contributing to each other. Recent intiatives such as Playstation's Third Place by David Lynch, or Bungie and Microsoft's Land Fall and We are ODST by Neil Blomkamp and Rupert Sanders show that this has started to happen and it is only the beginning.

https://doi.org/10.12795/comunicacion.2009.v01.i07.09
PDF (Español (España))

References

DAHLEN, Chris (2009): “The Plot Thins Out”, publicado en los Blogs de la revista especializada EDGE en su versión online. Disponible en Internet (27/12/2009): http://www.edge-online.com/blogs/the-plot-thins-out

DYACK, Denis (2009): “Denis Dyack writes for EDGE”, publicado en los Blogs de la revista especializada EDGE en su versión online. Disponible en Internet (27/12/2009): http://www.edge-online.com/blogs/denis-dyack-writes-edge

EBERT, Roger (2009): “District 9”. Disponible en Internet (27/12/2009): http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20090812/REVIEWS/908129987/1023

FRASCA, Gonzalo (1999): “Narratology meets Ludology: Similitude and Differences Between (Video)games and Narrative”. Disponible en Internet (27.12.2009): http://www.ludology.org/articles/ludology.htm

FRASCA, Gonzalo (2003): “Simulation versus Narrative: Introduction to Ludology”. En Wolf, M. J. P. y Perron, B. (ed.): The Video Game Theory Reader. Londres, Nueva York, Routledge.

JUUL, Jesper (2001): “Games telling stories?”. Disponible en Internet (27.12.2009): http://www.gamestudies.org/0101/juul-gts/

KING, Geoff y KRZYWINSKA, Tanya (2002): ScreenPlay: cinema/videogames/interfaces. Londres, Wallflower Press.

KLEVJER, Rune (2002): “In defense of cutscenes”. En Proceedings of Computer Games and Digital Cultures Conference (Mäyrä, Frans [ed.]). Tampere: Tampere University Press. Disponible en Internet (27.12.2009): http://www.digra.org/dl/db/05164.50328.

POOLE, Steven (2001): Extracto de Trigger Happy para la revista de videojuegos

EDGE (versión inglesa), nº 106. Disponible en Internet (27/12/2009): http://stevenpoole.net/trigger-happy/edge-106/

WARDRIP-FRUIN, Noah y HARRIGAN, Pat (eds.) (2004): First Person. New Media as Story, Performance and Game. Cambridge, Londres, MIT Press.

VIDEOJUEGOS Y PELÍCULAS CITADAS

BLOMKAMP, NEIL (2007): Land Fall. Videos promocionales para Bungie y Microsoft Game Studios del videojuego Halo 3

BLOMKAMP, NEIL (2009): District 9. WingNut Films et al.

BUNGIE (2009): Halo 3: ODST. Microsoft Game Studios

LYNCH, DAVID (2000): Third Place. Videos publicitarios para Sony Playstation 2

SANDERS, RUPERT (2009): We are ODST. Video promocional para Bungie y Microsoft Game Studios del videojuego Halo 3: ODST

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Flavio Escribano

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