Resumen
Persuasive Games. The expressive power of videogames.
Ian Bogost
Cambridge, MA, MIT Press, 2007
450 páginas
Citas
BOGOST, Ian (2007): Persuasive games. Cambridge, Londres, MIT Press.
FRASCA, Gonzalo (2001): Videogames of the oppressed: videogames as a means for critical thinking and debate. Tesis del Master of Information Design and Technology. Georgia Institute of Technology. Disponible en Internet (10.01.2010): http://www.ludology.org/articles/thesis/.
FRASCA, Gonzalo (2003): “Simulation versus narrative: introduction to Ludology”, en WOLF, Mark J. P. y PERRON, Bernard (eds.): The Video Game Theory Reader. Londres, Routledge, pp. 221-236.
MURRAY, Janet (1997): Hamlet on the Holodeck. Nueva York, The Free Press.
SICART, Miguel (2009): The Ethics of Computer Games. Cambridge, Londres, MIT Press.
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0.
Derechos de autor 2009 Fermín Ciaurriz Velasco