Review of "Persuasive Games. The expressive power of videogames"
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Ciaurriz Velasco , F. (2022). Review of "Persuasive Games. The expressive power of videogames". COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 293–297. https://doi.org/10.12795/comunicacion.2009.v01.i07.22
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Abstract

Persuasive Games. The expressive power of videogames.

Ian Bogost

Cambridge, MA, MIT Press, 2007

450 páginas

https://doi.org/10.12795/comunicacion.2009.v01.i07.22
PDF (Español (España))

References

BOGOST, Ian (2007): Persuasive games. Cambridge, Londres, MIT Press.

FRASCA, Gonzalo (2001): Videogames of the oppressed: videogames as a means for critical thinking and debate. Tesis del Master of Information Design and Technology. Georgia Institute of Technology. Disponible en Internet (10.01.2010): http://www.ludology.org/articles/thesis/.

FRASCA, Gonzalo (2003): “Simulation versus narrative: introduction to Ludology”, en WOLF, Mark J. P. y PERRON, Bernard (eds.): The Video Game Theory Reader. Londres, Routledge, pp. 221-236.

MURRAY, Janet (1997): Hamlet on the Holodeck. Nueva York, The Free Press.

SICART, Miguel (2009): The Ethics of Computer Games. Cambridge, Londres, MIT Press.

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Fermín Ciaurriz Velasco

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