Vol. 1 No. 7 (2009)

Articles

H. Hernán Moraldo
6-15
Challenges and trends in video game design
https://doi.org/10.12795/comunicacion.2009.v01.i07.01
PDF (Español (España))
F. Xavier Ruiz Collantes
16-36
The legal frameworks of entertainment worlds. Types of rules in games and video games
https://doi.org/10.12795/comunicacion.2009.v01.i07.02
PDF (Español (España))
Gonzalo Frasca
37-44
Games, video games and creating meaning. An introduction
https://doi.org/10.12795/comunicacion.2009.v01.i07.03
PDF (Español (España))
Miguel Sicart
45-61
Worlds and systems: understanding the design of gameplay ethics
https://doi.org/10.12795/comunicacion.2009.v01.i07.04
PDF (Español (España))
Mercè Oliva Rota, Reinald Besalú Casademont , Fermín Ciaurriz Velasco
62-79
‘Bigger, faster, better’: the representation of universal history in Civilization IV
https://doi.org/10.12795/comunicacion.2009.v01.i07.05
PDF (Español (España))
Susana Tosca
01-01-2009
Anyone for a vampire game? On how video games tell stories
https://doi.org/10.12795/comunicacion.2009.v01.i07.06
PDF (Español (España))
Manuel Garin Boronat
94-115
MythGames. On heroes and myths in the Nintendo imaginary
https://doi.org/10.12795/comunicacion.2009.v01.i07.07
PDF (Español (España))
Alfonso Boullón Sabín
116-133
Three-dimensional development in the visual representation of video games and its impact on gameplay
https://doi.org/10.12795/comunicacion.2009.v01.i07.08
PDF (Español (España))
Flavio Escribano
134-140
We are ODST, Land Fall y Distrito 9. Video games, cinema and their equidistance
https://doi.org/10.12795/comunicacion.2009.v01.i07.09
PDF (Español (España))
David Selva Ruiz
141-166
Video games as advertising communication tools: an approach to the concept of advergaming
https://doi.org/10.12795/comunicacion.2009.v01.i07.10
PDF (Español (España))
Joaquín Pérez Martín, Antonio García de Diego Martínez , David Parra Valcarce
167-176
The technological development of video games and their labour and socio-economic impact
https://doi.org/10.12795/comunicacion.2009.v01.i07.11
PDF (Español (España))
Antonio Checa Godoy
177-188
Towards a Spanish video game industry
https://doi.org/10.12795/comunicacion.2009.v01.i07.12
PDF (Español (España))
Alberto Hermida Congosto , Javier Lozano Delmar
190-205
An introduction to the production and marketing process of massively multiplayer online games (MMOG): issues concerning their development and maintenance
https://doi.org/10.12795/comunicacion.2009.v01.i07.13
PDF (Español (España))
Emilio Sáez Soro
205-221
Video games of persistent universes. Communication in the construction of a virtual life
https://doi.org/10.12795/comunicacion.2009.v01.i07.14
PDF (Español (España))
Miguel Ángel Pérez-Gómez
222-234
The cult of the pixel: an approach to retrogaming as a form of fandom
https://doi.org/10.12795/comunicacion.2009.v01.i07.15
PDF (Español (España))
Ricardo Tejeiro Salguero , Manuel Pelegrina del Río , Jorge Luis Gómez Vallecillo
235-250
The psychosocial effects of video games
https://doi.org/10.12795/comunicacion.2009.v01.i07.16
PDF (Español (España))
Begoña Gros Salvat
251-264
Certainties and doubts about the use of video games for learning
https://doi.org/10.12795/comunicacion.2009.v01.i07.17
PDF (Español (España))
Graciela Esnaola Horacek , Diego Levis
265-279
Video games on social networking sites: learning from optimal experiences
https://doi.org/10.12795/comunicacion.2009.v01.i07.18
PDF (Español (España))
Marina Ramos Serrano , Óliver Pérez Latorre
1-5
Towards a communication horizon in video game research
https://doi.org/10.12795/comunicacion.2009.v01.i07.19
PDF (Español (España))