Vol. 1 No. 7 (2009)

Articles

Challenges and trends in video game design
H. Hernán Moraldo
6-15 páginas
PDF (Español (España))
The legal frameworks of entertainment worlds. Types of rules in games and video games
F. Xavier Ruiz Collantes
16-36 páginas
PDF (Español (España))
Games, video games and creating meaning. An introduction
Gonzalo Frasca
37-44 páginas
PDF (Español (España))
Worlds and systems: understanding the design of gameplay ethics
Miguel Sicart
45-61 páginas
PDF (Español (España))
‘Bigger, faster, better’: the representation of universal history in Civilization IV
Mercè Oliva Rota, Reinald Besalú Casademont , Fermín Ciaurriz Velasco
62-79 páginas
PDF (Español (España))
Anyone for a vampire game? On how video games tell stories
Susana Tosca
01-01-2009 páginas
PDF (Español (España))
MythGames. On heroes and myths in the Nintendo imaginary
Manuel Garin Boronat
94-115 páginas
PDF (Español (España))
Three-dimensional development in the visual representation of video games and its impact on gameplay
Alfonso Boullón Sabín
116-133 páginas
PDF (Español (España))
We are ODST, Land Fall y Distrito 9. Video games, cinema and their equidistance
Flavio Escribano
134-140 páginas
PDF (Español (España))
Video games as advertising communication tools: an approach to the concept of advergaming
David Selva Ruiz
141-166 páginas
PDF (Español (España))
The technological development of video games and their labour and socio-economic impact
Joaquín Pérez Martín, Antonio García de Diego Martínez , David Parra Valcarce
167-176 páginas
PDF (Español (España))
Towards a Spanish video game industry
Antonio Checa Godoy
177-188 páginas
PDF (Español (España))
An introduction to the production and marketing process of massively multiplayer online games (MMOG): issues concerning their development and maintenance
Alberto Hermida Congosto , Javier Lozano Delmar
190-205 páginas
PDF (Español (España))
Video games of persistent universes. Communication in the construction of a virtual life
Emilio Sáez Soro
205-221 páginas
PDF (Español (España))
The cult of the pixel: an approach to retrogaming as a form of fandom
Miguel Ángel Pérez-Gómez
222-234 páginas
PDF (Español (España))
The psychosocial effects of video games
Ricardo Tejeiro Salguero , Manuel Pelegrina del Río , Jorge Luis Gómez Vallecillo
235-250 páginas
PDF (Español (España))
Certainties and doubts about the use of video games for learning
Begoña Gros Salvat
251-264 páginas
PDF (Español (España))
Video games on social networking sites: learning from optimal experiences
Graciela Esnaola Horacek , Diego Levis
265-279 páginas
PDF (Español (España))
Towards a communication horizon in video game research
Marina Ramos Serrano , Óliver Pérez Latorre
1-5 páginas
PDF (Español (España))