Abstract
This paper introduces the field of play and creation of meaning, in this case by manipulating toys and games. From Ludology, we offer a three dimensional model on how games can convey ideas: through the ‘playworld’, the ‘game mechanics’ and the ‘playformance’. Using these three variables, we analyze several games and show how they communicate concepts and ideas.
References
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VIDEOJUEGOS CITADOS
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Copyright (c) 2009 Gonzalo Frasca, Ph. D.