The imaginary of the creation of artificial life and virtual characters
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Keywords

Personajes virtuales
vactors
imagen sintética
vida artificial
videojuego
simulación
captura de movimiento
virtual
realidad virtual Virtual characters
vactors
synthetic image
artificial life
videogame
simulation
motion capture
virtual
virtual reality

How to Cite

Cuadrado Alvarado, A. (2022). The imaginary of the creation of artificial life and virtual characters. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(2), 13–27. https://doi.org/10.12795/comunicacion.2003.v01.i02.10
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Abstract

The audiovisual industry has introduced a new generation of actors: the virtual characters. His technological digital nature is influenced by the imaginary one of the creation of artificial life, a set of beliefs and dreads that they accompany on any technology that implies the purpose or the effect of managing to imitate human fuctions and whose origin is in the religion, the classic mythology and the literary and cinematography creation. This ideology that, after passing for the mythology grecorromana and the creation of the automatons, lit the XXth centurythe figure of the robot, has risen in the digital technology. With the new actors there are reborn the primitive fears that Frankestein existed talking on bodily form: the myth of the double, time is as alter ego in the virtual world, the apprehension of the soul (motion capture), the creation of an artificial personality and the illusion of the divine omnipotence that turns into simulation into videogames into those that characters believe themselves and one tests the genetic heredity of parents to children.

https://doi.org/10.12795/comunicacion.2003.v01.i02.10
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References

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FERNÁNDEZ VALENTI, Tomás y NAVARRO, Antonio José (2000): Frankenstein, el mito de la vida artificial. Madrid, Nuer Ediciones.

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RAMSHAW, Mark (2003): "15 años de actores CG", en Todo 3D, 2003, pp.16-23.

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Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2003 Alfonso Cuadrado Alvarado

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