‘Bigger, faster, better’: the representation of universal history in Civilization IV
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Keywords

reglas de juego
gameplay
análisis textual
fin de la Historia
utilitarismo
esencialismo
asimilación cultural
globalización
meritocracia rules
gameplay
textual analysis
the end of History
utilitarianism
essentialism
cultural assimilation
globalization
meritocracy

How to Cite

Oliva Rota, M. ., Besalú Casademont , R. ., & Ciaurriz Velasco, F. (2022). ‘Bigger, faster, better’: the representation of universal history in Civilization IV. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 62–79. https://doi.org/10.12795/comunicacion.2009.v01.i07.05
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Abstract

Civilization IV is a very popular strategy videogame that represents the Universal History. Usually it is told to have an educational potential. Moreover, it has been accused of representing History from a Eurocentric point of view. In this paper, Civilization IV is studied through textual analysis, focusing on rules, gameplay and audiovisual representation. The main aim is to find out how History is portrayed in this videogame and enrich previous analyses.

https://doi.org/10.12795/comunicacion.2009.v01.i07.05
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VIDEOJUEGOS CITADOS

Bethesda (2006): The Elder Scrolls IV: Oblivion. 2K Games

Black Isle (1997): Fallout. Interplay

Firaxis (2001): Civilization III. Infogrames

Firaxis (2005): Civilization IV. 2K Games

Maxis (2000): Los Sims. Electronic Arts

MicroProse (1991): Civilization. MicroProse

Square (1987): Final Fantasy. Square/Nintendo

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Mercè Oliva Rota, Reinald Besalú Casademont, Fermín Ciaurriz Velasco

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