Participatory narrative and brand communication
PDF (Español (España))

Keywords

Narrativa
participación
publicidad
marca
espot
juego Narrative
participation
advertising
brand
spot
game

How to Cite

Pérez Latorre, Óliver. (2022). Participatory narrative and brand communication. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(11), 67–81. https://doi.org/10.12795/comunicacion.2013.v01.i11.05
Views
  • Abstract 208
  • PDF (Español (España)) 54

Abstract

The popularization of the Web 2.0, social networks and videogames has caused a transformation of the average consumer of audiovisual narrative. They have got used to participate significantly more than ever in the narrative experiences proposed by media. According to that, this article analyses how the spectator-model of television advertisement can be constructed as a participative spectator. In that sense, the findings of the research allow defining three narrative strategies: advertising narrative as an open metaphor, advertising narrative of intrigue, and advertising narrative as an imagination game. The theoretical and methodological framework of the research is built upon Semiotics, Narratology, Ludology and Cognitive Psychology.

https://doi.org/10.12795/comunicacion.2013.v01.i11.05
PDF (Español (España))

References

ARANDA, D. y DE FELIPE, F. (2006): Guión audiovisual, Barcelona, UOC.

BORDWELL, David (1996): La narración en el cine de ficción, Barcelona, Paidós.

CAILLOIS, Roger (2001): Man, Play and Games, Urbana, Chicago, University of Illinois Press.

ECO, Umberto (1981): Lector in fabula, Barcelona, Lumen.

FRASCA, Gonzalo (1999): “Ludology meets Narratology: Similitude and differences between (video)games and narrative”. Disponible en Internet (03.11.2011):

<http://www.ludology.org/articles/ludology.htm>

FRASCA, Gonzalo (2003): “Simulation versus Narrative: introduction to Ludology”, en Wolf, M. J. P. y Perron, B. (ed.): The Video Game Theory Reader, Londres,

Nueva York, Routledge, pp. 221-235.

HUIZINGA, Johan (1987): Homo Ludens. El elemento lúdico de la cultura, Madrid, Alianza.

JENKINS, Henry (1992): Textual poachers: Television fans and participatory culture, Nueva York, Routledge.

JENKINS, Henry (2009): Fans, blogueros y videojuegos: la cultura de la colaboración, Barcelona, Paidós.

JUUL, Jesper (2005): Half-Real: videogames between real rules and fictional worlds, Cambridge, MIT Press.

LAKOFF, George y JOHNSON, Mark (2009): Metáforas de la vida cotidiana, Madrid, Cátedra.

MARINA, José Antonio (1997): “La memoria creadora”, en RUIZ-VARGAS, J. Mª. (comp.): Claves de la memoria, Madrid, Trotta, pp. 33-55.

MITTELL, Jason (2006): “Narrative Complexity in Contemporary American Television”, en The Velvet Light Trap, nº 58, pp. 29-40.

MORENO, Isidro (2003): Narrativa audiovisual publicitaria, Barcelona, Paidós.

NEISSER, Ulrich (1990): Psicología Cognoscitiva, México D. F., Trillas.

RAESSENS, Joost (2005): “Computer games as participatory media culture”, en RAESSENS, J. y GOLDSTEIN, G. (eds.): Handbok of Computer Game Studies, Cambridge, MIT Press, pp. 373-388.

ROM, J. y SABATÉ, J. (2007): Llenguatge publicitari: estratègia i creativitat publicitàries, Barcelona, UOC.

RUIZ COLLANTES, Xavier (2000): Retórica creativa: programas de ideación publicitaria, Barcelona, Aldea Global.

RUIZ COLLANTES, Xavier (2011): “Marcas para vender historias para vivir. Marca, narración y sentido”, en DeSignis, nº 17, pp. 60-68.

SCHMITT, Bernd H. (2000): Experiential marketing, Nueva York, Free Press.

SCOLARI, Carlos A. (2008): Hipermediaciones. Elementos para una teoría de la comunicación digital interactiva, Barcelona, Gedisa.

SEMPRINI, Andrea (1995): El marketing de la marca. Una aproximación semiótica, Barcelona, Paidós.

SÉGUÉLA, Jacques (1991): Hollywood lava más blanco, Barcelona, Business Books.

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2013 Óliver Pérez Latorre

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...