Abstract
The audiovisual industry has introduced a new generation of actors: the virtual characters. His technological digital nature is influenced by the imaginary one of the creation of artificial life, a set of beliefs and dreads that they accompany on any technology that implies the purpose or the effect of managing to imitate human fuctions and whose origin is in the religion, the classic mythology and the literary and cinematography creation. This ideology that, after passing for the mythology grecorromana and the creation of the automatons, lit the XXth centurythe figure of the robot, has risen in the digital technology. With the new actors there are reborn the primitive fears that Frankestein existed talking on bodily form: the myth of the double, time is as alter ego in the virtual world, the apprehension of the soul (motion capture), the creation of an artificial personality and the illusion of the divine omnipotence that turns into simulation into videogames into those that characters believe themselves and one tests the genetic heredity of parents to children.
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