Audio-visual narrative in virtual entertainment settings: the recreation of one’s own world. The BioShock saga
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Keywords

Videogames
Philsophy
Virtual Environment Construction

How to Cite

García Ponce, D. ., & Smolak Lozano, E. (2022). Audio-visual narrative in virtual entertainment settings: the recreation of one’s own world. The BioShock saga. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(10), 1128–1142. https://doi.org/10.12795/comunicacion.2012.v01.i10.88

Abstract

This communication in the field of this Congress, about rupture and transgression in visual narratives, is focused in the videogames saga: Bioshock, in which we have detected through an analisis, the presence of a deep argumentation an creation of a original a new world, based in Ayn Rand’s philosophy (the Objectivism) and with clear traces of others philosophers like Friederich Nietzsche.

https://doi.org/10.12795/comunicacion.2012.v01.i10.88
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References

RAND, Ayn (2008): “La Rebelión de Atlas” 2ª Edición, (sin censura), Argentina, Grito Sagrado.

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2012 Damián García Ponce, Emilia Smolak Lozano

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