Worlds and systems: understanding the design of gameplay ethics
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Keywords

Diseño de juegos
Ética
Ética de la Información
Game Studies
Filosofía de la Información
Fenomenología
Grand Theft Auto Game design
Ethics
Information Ethics
Game Studies
Philosophy of Information
Phenomenology
Grand Theft Auto

How to Cite

Sicart, M. (2022). Worlds and systems: understanding the design of gameplay ethics. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 45–61. https://doi.org/10.12795/comunicacion.2009.v01.i07.04
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Abstract

In this paper I will present an informational model that describes the structure of games, which will be applied to answering the question of the nature and possibilities of the design of ethical gameplay, both for computer games and for non-digital games.

https://doi.org/10.12795/comunicacion.2009.v01.i07.04
PDF (Español (España))

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VIDEOJUEGOS CITADOS

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Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Miguel Sicart

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