Abstract
Prologue.
References
AARSETH, Espen (1997): Cybertext: perspectives on ergodic literature. Baltimore, Johns Hopkins University Press.
ATKINS, Barry y KRZYWINSKA, Tanya (2007): Videogame, player, text. Manchester, Manchester University Press.
BOGOST, Ian (2006): Persuasive Games. Cambridge, Londres, MIT Press.
EGENFELDT-NIELSEN, Simon et al. (2008): Understanding videogames. Nueva York, Routledge.
JUUL, Jesper (2005): Half-Real: videogames between real rules and fictional worlds. Cambridge, Londres, MIT Press.
MAIETTI, Massimo: (2004): Semiotica dei videogiochi. Milán, Unicopli.
MURRAY, Janet H. (1999): Hamlet en la holocubierta: el futuro de la narrativa en el ciberespacio. Barcelona, Paidós.
RAESSENS, Joost y GOLDSTEIN, Jeffrey (ed.) (2005): Handbook of Computer Game Studies. Cambridge, Londres, MIT Press.
SALEN, Katie y ZIMMERMAN, Eric (2004): Rules of Play: game design fundamentals. Cambridge, Londres, MIT Press.
SCOLARI, Carlos A. (ed.) (2008): L’homo videoludens: videojocs, textualitat i narrativa interactiva. Barcelona, Eumo.
SICART, Miguel (2009): The Ethics of Computer Games. Cambridge, Londres, MIT Press.
TOSCA, Susana P. (2003): “The Quest Problem in Computer Games”. En: Congreso Technologies for Interactive Storytelling and Entertainment. Darmstadt, 2003. Disponible en Internet (10.01.2010): http://www.itc.dk/people/tosca/quest.htm.
TOSCA, Susana P. y KLASTRUP, Lisbeth (2004): “Transmedial worlds: rethinking cyberworld design”. En: Congreso Cyberworlds. Tokyo, 2004. Disponible en Internet (10.01.2010): http://www.itu.dk/people/klastrup/klastruptosca_transworlds.pdf.
WARDRIP-FRUIN, Noah y HARRIGAN, Pat (ed.) (2004): First Person. New Media as Story, Performance and Game. Cambridge, Londres, MIT Press.
WOLF, Mark J. P. y PERRON, Bernard (ed.) (2003): The Video Game Theory Reader. Londres, Nueva York, Routledge.
VIDEOJUEGOS CITADOS
Double Fine (2005): Psychonauts. Majesco/THQ
Frasca, G. (2003): September 12th. Newsgaming
Lionhead Studios (2001): Black & White. Electronic Arts
Maxis (2000): Los Sims. Electronic Arts
Procedural Arts (2005): Façade. Procedural Arts
Quantic Dream (2005): Fahrenheit. Atari
Rohrer, J. (2007): Passage
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Copyright (c) 2009 Marina Ramos Serrano, Óliver Pérez Latorre