Three-dimensional development in the visual representation of video games and its impact on gameplay
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Keywords

videojuegos
tridimensionalidad
representación visual
espacio
punto de vista
inmersión
jugabilidad
estética
2D
3D video games
computer games
three-dimensionality
visual representation
space
point of view
immersion
gameplay
aesthetics
2D
3D

How to Cite

Boullón Sabín , A. (2022). Three-dimensional development in the visual representation of video games and its impact on gameplay. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 116–133. https://doi.org/10.12795/comunicacion.2009.v01.i07.08
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Abstract

This work analyse the consequences that the use of two and three dimensions in the spatial representation of video games implies in their gameplay. We study several concepts related to dimensionality in video games, and the main visual formulas developed throughout its history. In a second part, we realize a comparative analysis of video games Sonic the Hedgehog 2 (2D) and Max Payne (3D), evaluating advantages and inconvenients of both forms of representation.

https://doi.org/10.12795/comunicacion.2009.v01.i07.08
PDF (Español (España))

References

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VIDEOJUEGOS CITADOS

D Realms (2001): Max Payne. Gathering of Developers

Atari Inc. (1972): Pong. Atari Inc.

Atari (1980): Battlezone. Atari

Beenox (2008): Quantum of Solace. Activision

Blizzard Entertainment (2004): World of Warcraft. Blizzard Entertainment

Brøderbund (1989): Prince of Persia. Brøderbund

Capcom (1996): Resident Evil. Capcom

Cyan Worlds (1993): Myst. Brøderbund Software

DMA Design (2001): Grand Theft Auto III. RockStar Games

EA Games (2004): Lord of the Rings, La Batalla por la Tierra Media. EA

Ensemble Studios (1997): Age of Empires. Microsoft Game Studios

Ensemble Studios (2005): Age of Empires III. Microsoft Game Studios

Gottlieb (1982): Q*bert. Gottlieb

Id Software (1993): Doom. Id Software

Id Software (1999): Quake III Arena. Activision

Id Software (1992): Wolfenstein 3D. Apogee Software

Infogrames (1992): Alone in the Dark. Infogrames

MicroProse (1991): Civilization. MicroPose

Namco (1980): Pac-Man. Midway

Nextech (2000): Resident Evil: Code Veronica. Capcom

Nintendo EAD (1990): Pilotwings. Nintendo

Nintendo EAD (1992): Super Mario Kart. Nintendo

Nintendo (1981): Donkey Kong. Nintendo

Nintendo (1983): Mario Bros.. Nintendo

Nintendo (1990): Pilotwings. Nintendo

Nintendo (1985): Super Mario Bros. Nintendo

Nintendo (1990): Super Mario World. Nintendo

Nintendo (1989): Tetris. Nintendo

Ocean (1992): Hook. Sony Imagesoft

RockStar Games (1997): Grand Theft Auto. RockStar Games

Sega AM2 (1986): Out Run. Sega

Sega (1980): Golden Axe. Sega

Sonic Team (1991): Sonic the Hedgehog. Sega

Sonic Team (1992): Sonic the Hedgehog 2. Sega

Taito Corporation (1978): Space Invaders. Midway

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Alfonso Boullón Sabín

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