Anyone for a vampire game? On how video games tell stories
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Keywords

narrativa
juegos
historias
ficción
vampiros narrative
games
storytelling
fictional universe
vampire

How to Cite

Tosca, S. (2022). Anyone for a vampire game? On how video games tell stories. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(7), 01–01. https://doi.org/10.12795/comunicacion.2009.v01.i07.06
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Abstract

This paper argues for the idea that combining stories and videogames successfully is a question of creating the appropriate fictional frames where player action can unfold. It examines five vampire videogames to illustrate some of the kinds of framing that might occur, and concludes with reflections about the cultural potential of such fictional universes.

https://doi.org/10.12795/comunicacion.2009.v01.i07.06
PDF (Español (España))

References

GELDER, Ken (1994): Reading the Vampire. London, Routledge.

JENKINS, Henry (2003a): “Game Design as Narrative Architecture”, en Harrigan, P. y Wardrip-Fruin, N. (ed.): First Person. Cambridge, The MIT Press.

JENKINS, Henry (2003b): “Transmedial Storytelling”, en Technology Review.

KLEVJER, Rune (2002): “In Defense of Cutscenes”, en Proceedings from Computer Games and Digital Cultures Conference, Tampere, Junio 2002.

KRZYWINSKA, Tanya (2002): “Hands-On-Horror”, en Krzywinska, T. (ed.): ScreenPlay. Cinema/videogames/interfaces. Londres, Wallflower Press.

KÜCKLICH, Julian (2003): “The Playability of Computer Games versus the Readability of Computer Games: Towards a Holistic Theory of Fictionality”, en Raessens, j. (ed.): Level-Up Conference Proceedings. Utrecht, Utrecht University Press.

NIELSEN, Simon-Egenfeldt, SMITH, Jonas-Heide y TOSCA, Susana (2008): Understanding Videogames. Londres, Routledge.

TOSCA, Susana (2005): “Implanted memories or the illusion of free action”, en Brooker, W. (ed.): The Blade Runner Experience. Londres, Wallflower Press.

WALTON, Kendall (1990): Mimesis as Make-Believe. On the Foundations of the Representational Arts. Cambridge, MA., Harvard University Press.

VIDEOJUEGOS CITADOS

Canal + Multimedia (2001): Dracula: The Last Sanctuary. DreamCatcher Interactive.

Frogwares (2008): Dracula: origin.

Konami (1997): Castlevania: Symphony of the Night. Konami.

Terminal Reality (2002): BloodRayne. Majesco.

Troika Games (2004): Vampire: the masquerade - Bloodlines. Activision.

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2009 Susana Tosca

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