Abstract
Civilization IV is a very popular strategy videogame that represents the Universal History. Usually it is told to have an educational potential. Moreover, it has been accused of representing History from a Eurocentric point of view. In this paper, Civilization IV is studied through textual analysis, focusing on rules, gameplay and audiovisual representation. The main aim is to find out how History is portrayed in this videogame and enrich previous analyses.
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VIDEOJUEGOS CITADOS
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Copyright (c) 2009 Mercè Oliva Rota, Reinald Besalú Casademont, Fermín Ciaurriz Velasco