Abstract
The main aim of this paper is the setting of a general typology of rules of games and videogames. The examination of legal rules related to prohibition and prescription of player’s actions is particularly developed in this study, and leads to set four fundamental types of rules of games and videogames. In addition, legal rules related to player, player’s competences and rules of definition and configuration of the field of play are explored in this study.
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Copyright (c) 2009 F. Xavier Ruiz Collantes