Hypermedia expressions: an efficient communicative relationship between the interface, interactive narrative, emotions and values in entertainment-educational products
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Keywords

Hipermedia
Interacción
Realidad Virtual
Videojuegos
Edutainment
Ludo-educación
Multimedia
Rich Media
Diseño de Videojuegos
Arquitecturas Lúdicas
Game Design
Social Web
Diseño Web
Narrativa Interactiva
Emociones
Valores
Adolescentes
Interfaz
Comunicación
Multicultural
Arquitecturas de Información
Juegos Masivos en Red Multijugador
Avatar
Hiperespacio
Tiempo
Acciones
Personajes
Espacios Hypermedia
Interactive
Virtual Reality
Videogames
Edutainment
Multimedi
Rich media
Game Design
Entertainment Architectures
Social Web
MMOG
Web Design
Interactive Narrative
Emotions
Values
Teenagers
interface
Communication
Information Architectures
Multicultural
Avatar
Hyperspace
Time
Actions
Characters & Spaces

How to Cite

Mora Fernández, J. . (2022). Hypermedia expressions: an efficient communicative relationship between the interface, interactive narrative, emotions and values in entertainment-educational products. COMMUNICATION. International Journal of Audiovisual Communication, Advertising and Cultural Studies, 1(5), 149–170. https://doi.org/10.12795/comunicacion.2007.v01.i05.06
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Abstract

This scientific article covers the study of the interactive multimedia elements that compound a hypermedia system taking as reference two videogames Antigrav (EyeToy based from Sony) & Sims2 (ElectronicArts). It describes in detailed categories the interface expressive elements, the interactive narrative forms, the emotions and the values that integrate a hypermedia communication system. Finally, it compiles and describes the hypermedia expressions that where the most interacted and efficient for the communicative immersion based on the research observation of twenty young-adults from different cultural backgrounds. This research serves as a referential model for the production and development of efficient hypermedia communicative edutainment systems: videogames, webs, virtual realities.

https://doi.org/10.12795/comunicacion.2007.v01.i05.06
PDF (Español (España))

References

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Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Copyright (c) 2007 Jorge Mora Fernández

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